Inspired by Cruella, this character was created for a project requiring a clay art style, especially visible in the textures. I started by sketching the character in a T-pose from four different angles to plan all the details.
Moodboard
Next, I modeled the body and clothing in Blender, sculpted the head using digital brushes, and created a clean retopology for it. Once the modeling and UV unwrapping were complete, I textured the character in Substance Painter to capture the clay finish.
Process
To bring her to life, I rigged and animated the model using Mixamo, selecting three different dance moves to show off the character. I intentionally gave her a friendly dance animation to contrast with Cruella's usual evil character.
Rig Preview
Finally, I set up the scene in Blender. This was such a fun character to create!
Final piece